Tools:
Work Experience:
Point Blank Games | Berlin, Germany | |
05.2016 - 07.2016 Freelance Story Writer | • Design of the Game's Universe and Lore • Design of story-relevant Characters • Design of the overall Story Arch • Working closely with the Game Designers to ensure that Gameplay Mechanics and Story Elements support each other | Shock Tactics |
Effective Evolutions | Berlin, Germany | |
06.2013 - 08.2015 Game Designer / Documentation Specialist | • Game Design Documentation in Wiki and Design Documents • Design of Core Gameplay Mechanics • Interface Design • Support of the Storytelling-Team | U55 - END OF THE LINE |
Infernum Productions | Berlin, Germany | |
05.2013 - 08.2013 Game Improvement Intern | • Analysis of current Product-Versions • Analysis and review of Ingame-shop-pricing • Review of Gameplay-Mechanics and Usability • Review of Starting-Areas and Tutorials • Testing and QA • Writing of Game Improvement Proposals | Dragon's Prophet |
Promotion Software | Potsdam, Germany | |
08.2012 - 03.2013 Game Designer 03.2012 - 08.2012 Game Design Intern | • Design and Improvement of Gameplay Mechanics • Interface Design (including wireframing mock-ups and clickdummies) • Game Design Documentation • Management of a small Development Team • Balancing and Polishing • Evaluation of Player- and Clientfeedback • Testing and QA | Siemens Power Matrix missio - Truck |
Employment references available upon request. |
Awards:
![]() | Award: Category: Game: Developer: Publisher:
| Deutscher Preis für Onlinekommunikation 2014 Best Corporate Game Siemens Power Matrix Promotion Software GmbH Siemens AG
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![]() | Award: Category: Game: Developer: Publisher:
| Digital Communication Awards 2013 Best Corporate Game Siemens Power Matrix Promotion Software GmbH Siemens AG
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![]() | Award: Category: Game: Developer: Publisher:
| Deutscher Computerspielpreis 2013 Best Serious Game Menschen auf der Flucht Serious Games Solutions GmbH - Promotion Software Company Group missio
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Non-commercial Teams:
League of Ungentlemanly Warfare | World Wide Web | |
Since 08.2015 Creative Guru | • Business Development and Strategy • Management of Development Department • Company Vision Holder and Creative Director for an unannounced game | Unannounced Sci-Fi strategy game |
Dark Ages Interactive | World Wide Web | |
06.2014 - 02.2016 Campaign Designer Advisor GD + PM | • Design of Game World, major NPCs and story • Giving advice about Game Development Processes and Gameplay Design | Unannounced medieval city builder |
League of Independent Gamemakers | Berlin, Germany | |
06.2013 - 05.2015 Association Board Member 11.2012 - 05.2015 Advisor for Game Design and Project Management | • Optimization of Workflow • Securing of a positive Team-moral • Vision Keeping of Main Projects • Coaching of Game Designers • Coaching of Project Managers | DEUCALION |
Education:
University of Applied Labour Studies | Mannheim, Germany | |
08.2015 - 07.2016 B.A. Career Guidance and Case Management | • Business Economics and Accounting • Political Economy • Psychology, Sociology and Pedagogics • Integration • Law | |
Games Academy | Berlin, Germany | |
04.2011 – 03.2012 Certified Game Designer (GA) | • Various Game Design subjects Including Level Design, Interactive Storytelling, UI Design • Project Management • 3D Art basics • Scripting basics | |
Friedrich-Anton von Heinitz Gymnasium | Rüdersdorf, Germany | |
Until 06.2010 A levels | • History • English • German • Computer Science |