Experience

Tools:


tool-line

Work Experience:


Point Blank Games Berlin, Germany
05.2016 - 07.2016
Freelance Story Writer
• Design of the Game's Universe and Lore
• Design of story-relevant Characters
• Design of the overall Story Arch
• Working closely with the Game Designers to ensure that Gameplay Mechanics and Story Elements support each other
Shock Tactics
Effective Evolutions Berlin, Germany
06.2013 - 08.2015
Game Designer / Documentation Specialist
• Game Design Documentation in Wiki and Design Documents
• Design of Core Gameplay Mechanics
• Interface Design
• Support of the Storytelling-Team
U55 - END OF THE LINE
Infernum ProductionsBerlin, Germany
05.2013 - 08.2013
Game Improvement Intern
• Analysis of current Product-Versions
• Analysis and review of Ingame-shop-pricing
• Review of Gameplay-Mechanics and Usability
• Review of Starting-Areas and Tutorials
• Testing and QA
• Writing of Game Improvement Proposals
Dragon's Prophet
Promotion SoftwarePotsdam, Germany
08.2012 - 03.2013
Game Designer

03.2012 - 08.2012
Game Design Intern
• Design and Improvement of Gameplay Mechanics
• Interface Design (including wireframing mock-ups and clickdummies)
• Game Design Documentation
• Management of a small Development Team
• Balancing and Polishing
• Evaluation of Player- and Clientfeedback
• Testing and QA
Siemens Power Matrix

missio - Truck
Employment references available upon request.

Awards:


dca_logo_2013_BCG_190x190Award:
Category:
Game:
Developer:
Publisher:

Deutscher Preis für Onlinekommunikation 2014
Best Corporate Game
Siemens Power Matrix
Promotion Software GmbH
Siemens AG

dca_logo_2013_BCG_190x190Award:
Category:
Game:
Developer:
Publisher:

Digital Communication Awards 2013
Best Corporate Game
Siemens Power Matrix
Promotion Software GmbH
Siemens AG

best-game2013_190x190Award:
Category:
Game:
Developer:
Publisher:

Deutscher Computerspielpreis 2013
Best Serious Game
Menschen auf der Flucht
Serious Games Solutions GmbH - Promotion Software Company Group
missio

Non-commercial Teams:


League of Ungentlemanly WarfareWorld Wide Web
Since 08.2015
Creative Guru
• Business Development and Strategy
• Management of Development Department
• Company Vision Holder and Creative Director for an unannounced game
Unannounced Sci-Fi strategy game
Dark Ages InteractiveWorld Wide Web
06.2014 - 02.2016
Campaign Designer
Advisor GD + PM
• Design of Game World, major NPCs and story
• Giving advice about Game Development Processes and Gameplay Design
Unannounced medieval city builder
League of Independent Gamemakers Berlin, Germany
06.2013 - 05.2015
Association Board Member

11.2012 - 05.2015
Advisor for Game Design and Project Management
• Optimization of Workflow
• Securing of a positive Team-moral
• Vision Keeping of Main Projects
• Coaching of Game Designers
• Coaching of Project Managers
DEUCALION

Education:


University of Applied Labour StudiesMannheim, Germany
08.2015 - 07.2016
B.A. Career Guidance and Case Management
• Business Economics and Accounting
• Political Economy
• Psychology, Sociology and Pedagogics
• Integration
• Law
Games AcademyBerlin, Germany
04.2011 – 03.2012
Certified Game Designer (GA)
• Various Game Design subjects
Including Level Design, Interactive Storytelling, UI Design
• Project Management
• 3D Art basics
• Scripting basics
Friedrich-Anton von Heinitz GymnasiumRüdersdorf, Germany
Until 06.2010
A levels
• History
• English
• German
• Computer Science

Download:


160704_GD_Fguenther_Profile